﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using DynSim.Basics;

namespace DynSim.EntityFramework
{
    public interface IEntity
    {
        string name { get; set; }

        void Initialize();
        void Update(GameTime gameTime);
        void Draw(GameTime gameTime);
    }
}
